Getting Started
This guide will walk you through integrating Rewind into your Roblox game.
Prerequisites
- A Roblox game project
- Wally package manager installed
- Basic understanding of server/client architecture
Overview
Rewind consists of three main components:
- Server Module - Handles snapshot storage and hit validation
- Client Module - Manages clock synchronization and sends hit requests
- Shared Modules - Types, config, and utility functions
Project Structure
After installation, your project should include:
src/
├── server/
│ └── RewindServer.server.lua -- Initialize server
├── client/
│ └── RewindClient.client.lua -- Initialize client
└── shared/
└── Rewind/ -- The Rewind package
├── init.lua
├── Config.lua
├── Types.lua
├── Server/
├── Client/
├── ClockSync/
└── ...
Basic Flow
1. Server starts → Begins capturing snapshots
2. Client starts → Synchronizes clock with server
3. Player attacks → Client sends timestamp + attack params
4. Server receives → Rewinds to timestamp, validates hit
5. Server responds → Returns accepted/rejected + reason
Next Steps
- Installation - Install Rewind with Wally
- Quick Start - Basic integration example
- Weapon Profiles - Configure per-weapon settings